#include "fxcc/imgui/Editor.h"
#include "fxcc/core/graph/common/Camera.h"

using namespace fxcc::graph::common;
using namespace fxcc::imgui;

template <>
bool Editor::Edit<Camera>(const std::string& label, Camera& inst)
{

    EditInst<Transform>("transform", inst);
    EditInst<Frustum>("frustum ", inst);

    return false;
}
